Each player gained 356 experience for the session. The next big battle should put you at level 5. If you want to bring a level 5 character to the next game, you can level up midgame after that battle.
Total XP: 5200 (level 5 at 5500xp)
Saturday, February 20, 2010
Heh... gets 'em every time
After a bit more debatin' about what to do next, we decided to try to draw some orcs outta the cabins and towards the horse corral where we could ambush them quietly without arousing suspicion in the lodge. The party waited behind some o' the wagons and I headed forth, in my best imitation of Agrawal, shouting to the orcs in the cabins to come help get the horses which had all run away. One of the orcs called back "They're not our horses anyway! They are the shifters' horses, make them go get 'em!" to which I replied "Everyone knows the shifters are lazy, incompetent bastards," and after a string of cursing, one of the guys sent the other 8 from the cabins out to investigate the corral.
Our ambush worked perfectly, and all eight were quickly dispatched before they could shout an alarm. It helped that they had been ready for bed, so none of 'em had armor on. After that, Treble went to scout out the last cabin. We saw 'im waiting outside for a few minutes, and then we heard the orc captain in there screamin'. Brogar and Morangan finished 'im off, and we took a short rest to decide what to do next.
After weighing all the options, we docked our airship, left the crew on the boat, and I marched confidently up to the lodge and knocked on the door. I told 'em I was here with the slaves ("Who are you?" "Agrawal! What, Thorn didn't tell you I was coming?" "What took you so long?" "Eh, had trouble with the crew, a bunch of those idiots got themselves killed and I had to hire a bunch of new guys"), and that we needed a hand unloading the slaves from the ship. He sent out three guys: one to find the dockmaster, and two to help with the slaves. I led the two back to the boat (or should I say, to their demise), as Treble (who had been waiting in the bushes) took out the third.
So far, so good, but we needed to draw more guys out of the lodge. Aurora and Brogar disembarked and stripped down the two orcs that we'd just killed, and put them face down behind them, so that from a distance it would appear that Aurora & Brogar were my crew, dragging resisting slaves. Morangan waited on the docks, and Colvin and Phelaia went onto the ship. Treble went off into the bushes somewhere, and I went about halfway back to the lodge, shouting at the top of my lungs in my best impression of Agrawal, "We need more guys! The slaves are revolting!!"
Out from the lodge stormed another 4 or 5 guys, plus two burlier ones, as I again led the way to the ship, and when they were almost to the ship, Colvin hit a bunch of 'em. The jig was up and although they put up a feeble resistance, they were quite overwhelmed. We did overhear the burly types coercing the minions to fight, threatening to feed them to the ogre and toss them into the pit of the snake gods. Gulp.
We looked back at the lodge, and the door had been shut. Now they all knew it was an ambush, but the hope was that by this time we'd divided their forces enough that we could more easily take the lodge by force. We headed up, and saw two scouts in the windows. Aurora shot one of the windows out and thus began the fray. She's also the one who finally went and re-opened the doors so that we could see in. Inside, they had created makeshift barricades out of their sofas and tables. We were facing maybe 6 or 8 guys up in the arrow slit wall, another maybe 4 wimpy ones on the ground, two burly ones, and one even more heavily-armed one wielding a greataxe. Not much of a deterrent, as most of us just picked them off from afar. Brogar spat some dragon breath in there and killed several of 'em. They realized they weren't much use against us in their tactical situation, and came forth and re-shut the doors, until Morangan opened 'em back up again and back in we went. The eye that I conjured aided our allies to land more devastating blows; Morangan in particular landed two devastating sets of dual-blows, all four blows of which were aided by the eye, against their lead captain. It probably helped that Phelaia had knocked down his defenses. Quickly the orcs were outmatched, and we cleared the room of our foes. Was nice to see that our tactics had worked in our favor this time; we must be getting better at it... had we tried to storm the lodge to begin with, we'd probably have found ourselves in trouble.
Treble teleported into the arrow-slit to make sure it was clear up there, and found a door leading back into the mountain, but not forth into the main room we were occupying, so he began hacking at the slit with a short sword until Brogar upended a sofa, climbed atop, and used the dead bloodrager orc's greataxe to wallop a huge hole within.
Today, after having searched the lodge and the cabins, we found that the riches we found did not even near those we had discovered on the first wave of shifters near the horse corral. Rather, all told, we found 40 gold around the campfire, 40 silver on the guard captain in the cabin, a mundane glaive, chainmail, club, and hide armor; then in the lodge, 8 copper pence in the sofa cushions, 30 silver and 40 copper on one of the minions (I bet he thought it was his lucky day when he won the night's gambling winnings earlier... but not so much, I guess), and another 5 gold along with slave gear in the cabinets.
Meanwhile, we are tryin' to figure out where to rest for the night. Some of us want to go back, move the airship, and sleep on it before returning to the lodge in the morning; others are hoping to use the furniture to barricade the three sets of doors to this room and to sleep here. At any rate, hopefully when we enter the next area, the slaves will be within and we can free them on the morrow.
Our ambush worked perfectly, and all eight were quickly dispatched before they could shout an alarm. It helped that they had been ready for bed, so none of 'em had armor on. After that, Treble went to scout out the last cabin. We saw 'im waiting outside for a few minutes, and then we heard the orc captain in there screamin'. Brogar and Morangan finished 'im off, and we took a short rest to decide what to do next.
After weighing all the options, we docked our airship, left the crew on the boat, and I marched confidently up to the lodge and knocked on the door. I told 'em I was here with the slaves ("Who are you?" "Agrawal! What, Thorn didn't tell you I was coming?" "What took you so long?" "Eh, had trouble with the crew, a bunch of those idiots got themselves killed and I had to hire a bunch of new guys"), and that we needed a hand unloading the slaves from the ship. He sent out three guys: one to find the dockmaster, and two to help with the slaves. I led the two back to the boat (or should I say, to their demise), as Treble (who had been waiting in the bushes) took out the third.
So far, so good, but we needed to draw more guys out of the lodge. Aurora and Brogar disembarked and stripped down the two orcs that we'd just killed, and put them face down behind them, so that from a distance it would appear that Aurora & Brogar were my crew, dragging resisting slaves. Morangan waited on the docks, and Colvin and Phelaia went onto the ship. Treble went off into the bushes somewhere, and I went about halfway back to the lodge, shouting at the top of my lungs in my best impression of Agrawal, "We need more guys! The slaves are revolting!!"
Out from the lodge stormed another 4 or 5 guys, plus two burlier ones, as I again led the way to the ship, and when they were almost to the ship, Colvin hit a bunch of 'em. The jig was up and although they put up a feeble resistance, they were quite overwhelmed. We did overhear the burly types coercing the minions to fight, threatening to feed them to the ogre and toss them into the pit of the snake gods. Gulp.
We looked back at the lodge, and the door had been shut. Now they all knew it was an ambush, but the hope was that by this time we'd divided their forces enough that we could more easily take the lodge by force. We headed up, and saw two scouts in the windows. Aurora shot one of the windows out and thus began the fray. She's also the one who finally went and re-opened the doors so that we could see in. Inside, they had created makeshift barricades out of their sofas and tables. We were facing maybe 6 or 8 guys up in the arrow slit wall, another maybe 4 wimpy ones on the ground, two burly ones, and one even more heavily-armed one wielding a greataxe. Not much of a deterrent, as most of us just picked them off from afar. Brogar spat some dragon breath in there and killed several of 'em. They realized they weren't much use against us in their tactical situation, and came forth and re-shut the doors, until Morangan opened 'em back up again and back in we went. The eye that I conjured aided our allies to land more devastating blows; Morangan in particular landed two devastating sets of dual-blows, all four blows of which were aided by the eye, against their lead captain. It probably helped that Phelaia had knocked down his defenses. Quickly the orcs were outmatched, and we cleared the room of our foes. Was nice to see that our tactics had worked in our favor this time; we must be getting better at it... had we tried to storm the lodge to begin with, we'd probably have found ourselves in trouble.
Treble teleported into the arrow-slit to make sure it was clear up there, and found a door leading back into the mountain, but not forth into the main room we were occupying, so he began hacking at the slit with a short sword until Brogar upended a sofa, climbed atop, and used the dead bloodrager orc's greataxe to wallop a huge hole within.
Today, after having searched the lodge and the cabins, we found that the riches we found did not even near those we had discovered on the first wave of shifters near the horse corral. Rather, all told, we found 40 gold around the campfire, 40 silver on the guard captain in the cabin, a mundane glaive, chainmail, club, and hide armor; then in the lodge, 8 copper pence in the sofa cushions, 30 silver and 40 copper on one of the minions (I bet he thought it was his lucky day when he won the night's gambling winnings earlier... but not so much, I guess), and another 5 gold along with slave gear in the cabinets.
Meanwhile, we are tryin' to figure out where to rest for the night. Some of us want to go back, move the airship, and sleep on it before returning to the lodge in the morning; others are hoping to use the furniture to barricade the three sets of doors to this room and to sleep here. At any rate, hopefully when we enter the next area, the slaves will be within and we can free them on the morrow.
Labels:
2/19/10,
Adventure Logs,
Derrick,
Loki,
Session Three,
Slaves of the Old Empire
Friday, February 19, 2010
Agrawal fights to free the slaves
We arrived at the slavery compound. After a buncha humming and hawing, we ended up deciding to park about a mile up the mountain and walk down, to reduce the chance of our new airship getting carried away. Before we went down to the camp, I assumed the form of Agrawal, to help us talk our way out in case we ended up caught by their scouts. I told the others I was employing "powerful magic" to take his form. It makes me a little nervous to alert the others too much, but I may as well make use of my skills if it will help keep us all alive. We walked down and came upon the camp and Treble and Morangan went about scouting, as we watched through the spyglass that Colvin obtained from the ship. Things looked a bit dicey for a few moments as Morangan alerted the guards by mistake, but he managed to avoid drawing too much attention.
Treble came back and told us of the situation: a bunch of guys around the campfire, several in the nearby cabins, and a lodge full of another ten at least. The lodge goes back into the mountain, so our best guess is that the slaves are kept there. We quickly decided that we weren't well prepared to take the whole band on at once, so Treble decided to create a diversion. He went over to the pen and let the horses out. He told us that they were happy to stay inside the pen, so he had to use a little "incentive" to get them out of there. I think he might've poked one in the ass with his dagger. It whinnied loudly and 8 guys came from around the campfire... as they approached, we attacked. It was a bit of a scuffle, and Morangan barely managed to stay standing. Meanwhile, several of the guys were exchanging lewd comments with Aurora. We hung in there, though, and managed to finish 'em off.
The best part? These guys were loaded. Each of 'em had 2 platinum and 50 gold on 'im. We gathered 'round the flag for healing as we prepared to take on the next wave.
Treble came back and told us of the situation: a bunch of guys around the campfire, several in the nearby cabins, and a lodge full of another ten at least. The lodge goes back into the mountain, so our best guess is that the slaves are kept there. We quickly decided that we weren't well prepared to take the whole band on at once, so Treble decided to create a diversion. He went over to the pen and let the horses out. He told us that they were happy to stay inside the pen, so he had to use a little "incentive" to get them out of there. I think he might've poked one in the ass with his dagger. It whinnied loudly and 8 guys came from around the campfire... as they approached, we attacked. It was a bit of a scuffle, and Morangan barely managed to stay standing. Meanwhile, several of the guys were exchanging lewd comments with Aurora. We hung in there, though, and managed to finish 'em off.
The best part? These guys were loaded. Each of 'em had 2 platinum and 50 gold on 'im. We gathered 'round the flag for healing as we prepared to take on the next wave.
Labels:
2/12/10,
Adventure Logs,
Derrick,
Loki,
Session Two,
Slaves of the Old Empire
Sunday, February 14, 2010
XP for Slaves of the Old Empire Session #2
Each player gained 300 experience for the session. This includes a bonus for role-playing.
Total XP: 4844 (level 5 at 5500xp)
Friday, February 12, 2010
An airship full of starving slaves
As we headed back to town, we came upon the burning ruins of a caravan. There were several wounded, many of whom I aided when we arrived. We quickly found the leader, an elderly man named Dryan. He told us that on their way, an airship led by half-orcs hailed and wanted to trade with their caravan, but instead attacked. He told us that he was the leader of a group of pilgrims, whose life savings of 200 gold, that they had planned to use to establish a new church, had been stolen. In the meantime, I found myself healing the last remaining caravan guard, a ranger named Morangan. He pointed us toward the last standing caravan, inside which was Ned, an accountant-type. He told us some information about those in the airship and pointed us toward where it had gone. Overall, he was very rattled, and came across as a greedy and cowardly type. He said that he was ruined, and estimated his losses at around 1500 gold.
Phelaia and Colvin were shocked and very sympathetic to the pilgrims' plight. They offered to go chase the airship and get the money back. Now I wasn't real set on chasin' a long-gone airship to get a couple hundred gold back for the pilgrims. It would have been a different situation had we been hired to do it, or if we could still see the airship. Me, I woulda rather helped 'em all get healed and give 'em an escort back to town rather than leavin' 'em without any guards. But I reluctantly agreed to go along with the team, under the condition that if there was no sign of the airship by nightfall, then we head back to town. Mishaan left us to stay with the pilgrims and go back to Greenwood Villa, whereupon he would take the Wrathstone to his employer to have it properly disposed of. Morangan volunteered to come with us instead, as he wanted to be part of taking down the bandits.
The airship had a four-hour lead on us. Dryan had given us a bunch of (Ned's) horses, now that their wagons were fewer in number, to help us catch up to it. We rode hard, and Morangan spotted the caravan as dusk was falling. We rode somewhat into the night, and when we (and our horses) became too weary, we rested to begin again the next morning. We caught up to the ship during the day, and waited for it to anchor to a tree at nightfall. We then found ourselves the difficulty of climbing up the ropes to board and overtake it. Treble came up with a great idea, and tied us all what he called "Prousic knots," to tighten and catch each of us should we fall. Treble and Morangan went up first, letting down a tied rope to ease the trip for the rest of us. Eventually, we all (save Colvin) made our way up, as Colvin threw lightning bolts in the air on the other side of the ship as a distraction, trading profanities and insults with the half-orcs.
The situation on the ship itself was not optimal, at least not without Colvin there. I think he would've been able to do us a lot more good above than below. Instead, their damn mage conjured a swarm of biting flies, so between those little bastards and the mage himself, I was close to going down. Not to mention that the flies kept flying in front of and into our eyes so we couldn't see, either. It was thanks to Brogar that I didn't die, but the whole takeover was a pretty shitty situation and we probably should have used much better tactics. I guess what counts is in the end we got ourselves an airship and routed all the guys out. I sure heard the crowd cheerin' when Aurora threw that mage right off the deck to the ground. Served him right. Bastard.
Anyway, then we looted the place. In the captain's pocket, we found a letter to Agrawal (captain) from Thorn. It said to deliver the cargo to the Dagger River Compound (we found it marked on a map in the captain's quarters), and "between your load and the others, we should be ready to begin Stage 2." Sounds nefarious. Loot-wise, we found 1 platinum, some magic boots that Treble showed a quick interest in, a quarterstaff that Phelaia claimed, some sailing equipment, jewels worth 800 gold, a smashed, empty, lockbox, and 4 healing potions.
After we all healed up, we opened the hold, from which we could hear movement. Inside, we found about a hundred, starving, scared, chained people sitting in their own sewage. Poor folk. I started healin' 'em right away, and talked to 'em to learn that many of 'em were from the northern area, near Cragwar. I told 'em that we'd do our best to get 'em close to home, and several of them told me that they thought they'd never have hope again until we came upon 'em. I found a few of the prisoners knew a bit about sailing, and asked 'em to help give us some pointers so we could get 'em home faster.
Among us in the little party, quite a debate erupted upon the best course of action. Phelaia was pretty passionate about going to the compound with great haste (and Brogar was in support), suggesting that we take the slaves to the capital city of Wroat before going to the compound; while the rest of us weren't necessarily convinced that the situation was as urgent (after all, the letter indicated that Stage 2 couldn't begin without the rest of the slaves). We all agreed we didn't want to drop them in the nearest small town, Woodhelm, because of the tax on the infrastructure, but some of us would rather've gone back to Greenwood Villa, to give the money we'd retrieved to the pilgrims and stock up at a familiar town before heading out. And I wasn't real sure about leaving the pilgrims 500 miles from their homes (and we could have gone back to get them later, but it seemed like a good idea to get the people we had as close to home as was feasible before worrying about the unknown). In the end, that's what we did, as Greenwood Villa was only two days or so out of the way. The slaves were overjoyed to be free, and the pilgrims were falling over themselves with gratitude for returning their savings. Some of the (ex-)slaves tried to convince us (or maybe I should say bribe us) into going to Cragwar next, but I don't think we can afford the time for it, although I'd be glad to offer to return a couple weeks hence after finding out whether there are more slaves to free. Ye'd think of all people, they would be understanding to the plight of others who were enslaved.
Phelaia and Colvin were shocked and very sympathetic to the pilgrims' plight. They offered to go chase the airship and get the money back. Now I wasn't real set on chasin' a long-gone airship to get a couple hundred gold back for the pilgrims. It would have been a different situation had we been hired to do it, or if we could still see the airship. Me, I woulda rather helped 'em all get healed and give 'em an escort back to town rather than leavin' 'em without any guards. But I reluctantly agreed to go along with the team, under the condition that if there was no sign of the airship by nightfall, then we head back to town. Mishaan left us to stay with the pilgrims and go back to Greenwood Villa, whereupon he would take the Wrathstone to his employer to have it properly disposed of. Morangan volunteered to come with us instead, as he wanted to be part of taking down the bandits.
The airship had a four-hour lead on us. Dryan had given us a bunch of (Ned's) horses, now that their wagons were fewer in number, to help us catch up to it. We rode hard, and Morangan spotted the caravan as dusk was falling. We rode somewhat into the night, and when we (and our horses) became too weary, we rested to begin again the next morning. We caught up to the ship during the day, and waited for it to anchor to a tree at nightfall. We then found ourselves the difficulty of climbing up the ropes to board and overtake it. Treble came up with a great idea, and tied us all what he called "Prousic knots," to tighten and catch each of us should we fall. Treble and Morangan went up first, letting down a tied rope to ease the trip for the rest of us. Eventually, we all (save Colvin) made our way up, as Colvin threw lightning bolts in the air on the other side of the ship as a distraction, trading profanities and insults with the half-orcs.
The situation on the ship itself was not optimal, at least not without Colvin there. I think he would've been able to do us a lot more good above than below. Instead, their damn mage conjured a swarm of biting flies, so between those little bastards and the mage himself, I was close to going down. Not to mention that the flies kept flying in front of and into our eyes so we couldn't see, either. It was thanks to Brogar that I didn't die, but the whole takeover was a pretty shitty situation and we probably should have used much better tactics. I guess what counts is in the end we got ourselves an airship and routed all the guys out. I sure heard the crowd cheerin' when Aurora threw that mage right off the deck to the ground. Served him right. Bastard.
Anyway, then we looted the place. In the captain's pocket, we found a letter to Agrawal (captain) from Thorn. It said to deliver the cargo to the Dagger River Compound (we found it marked on a map in the captain's quarters), and "between your load and the others, we should be ready to begin Stage 2." Sounds nefarious. Loot-wise, we found 1 platinum, some magic boots that Treble showed a quick interest in, a quarterstaff that Phelaia claimed, some sailing equipment, jewels worth 800 gold, a smashed, empty, lockbox, and 4 healing potions.
After we all healed up, we opened the hold, from which we could hear movement. Inside, we found about a hundred, starving, scared, chained people sitting in their own sewage. Poor folk. I started healin' 'em right away, and talked to 'em to learn that many of 'em were from the northern area, near Cragwar. I told 'em that we'd do our best to get 'em close to home, and several of them told me that they thought they'd never have hope again until we came upon 'em. I found a few of the prisoners knew a bit about sailing, and asked 'em to help give us some pointers so we could get 'em home faster.
Among us in the little party, quite a debate erupted upon the best course of action. Phelaia was pretty passionate about going to the compound with great haste (and Brogar was in support), suggesting that we take the slaves to the capital city of Wroat before going to the compound; while the rest of us weren't necessarily convinced that the situation was as urgent (after all, the letter indicated that Stage 2 couldn't begin without the rest of the slaves). We all agreed we didn't want to drop them in the nearest small town, Woodhelm, because of the tax on the infrastructure, but some of us would rather've gone back to Greenwood Villa, to give the money we'd retrieved to the pilgrims and stock up at a familiar town before heading out. And I wasn't real sure about leaving the pilgrims 500 miles from their homes (and we could have gone back to get them later, but it seemed like a good idea to get the people we had as close to home as was feasible before worrying about the unknown). In the end, that's what we did, as Greenwood Villa was only two days or so out of the way. The slaves were overjoyed to be free, and the pilgrims were falling over themselves with gratitude for returning their savings. Some of the (ex-)slaves tried to convince us (or maybe I should say bribe us) into going to Cragwar next, but I don't think we can afford the time for it, although I'd be glad to offer to return a couple weeks hence after finding out whether there are more slaves to free. Ye'd think of all people, they would be understanding to the plight of others who were enslaved.
Labels:
2/5/10,
Adventure Logs,
Derrick,
Loki,
Session One,
Slaves of the Old Empire
Saturday, February 6, 2010
XP for Slaves of the Old Empire Session #1
Each player gained 310 experience for the session.
Total XP: 4544 (level 5 at 5500xp)
Friday, February 5, 2010
Artifact recovered
After a bit o' arguing over where we were going to go next, we decided to go through the sealed door. Here we found a cavern filled with mushrooms, a pool of water, and the remains of food storage. We found ourselves confronted by some type of huge mushroom king and his minions, who shot spores at us, stuck us with spines, and sprayed acid on us. Also, there was a huge monster in the water that leapt out and tried to kill us. This battle was somewhat difficult, especially for Mishaan, who found himself in somewhat of a precarious situation, but thanks to a tactical retreat and some good area spells on the part of Colvin and Phelaia, we managed to recover the situation and defeat the mushroom guys. Treble found a chest containing 2 moonstone gems, worth 50 gp each, and 40 gold pieces. While he was doing that, I couldn't help but search throughout the fungus-filled cavern for Arcana components for future crafting. I found 210 gold worth of 'em.
We decided to pass the rest of the day away so we could be at our strongest when we entered the vault through the teleporter. Colvin came up with the idea of gambling, where the winner gets to have me augment their magic item for the following day. Phelaia pointed out that the augment wasn't his to give away, but I figured 'twas all in good fun and I went all in, too. In the end, Colvin, Mishaan, and I were left standing and gambled another round. This time Colvin came out victorious, so he got to have it for the second day in a row. I suspect that's why he wanted to gamble for it in the first place, is that he knew that his turn wouldn't come 'round again for awhile, and he was angling to get another chance. Well, it worked out for 'im, and as it turned out he used both days to his advantage and the reserves I put in his weapon helped him to hit both times.
After resting, we decided to go through the teleporter two at a time. Treble and Aurora went in the first round, and I gave them some energy reserves before they went through in case they met a bad lot on the other side. They came back in to let us know that the coast was clear, and we all went through. We found ourselves in an empty room, with a huge mess everywhere... stuff smashed, broken, overturned, papers strewn. I went ahead in to plant my mighty battle standard in the ground, and the body of Agera stood from the altar screeching "It's mine! You can't have it! You'll never get it!" Then six suits of armor rose up from the ground around us to do her bidding.
Creepy.
One of the first things that Agera did was attack us, and she musta used some kind of charm effect on us, because we found ourselves attacking each other instead of her. I attacked Phelaia (the last one of 'em that I'd ever attack in my right mind... I was horrified when I came to my senses and realized what I had done!), and the only good that came of it is that I was standing near my allies so they all benefited from my magic weapon. This helped their attacks land true as they went after the magic armors, who were soon reduced back to lifeless armor on the ground. As they were vanquished, we found her gaining strength, but of course in the end we were the victors. Once the armors were gone, Colvin took an aiding role on the battlefield for once, lending Aurora some vitality and strength. Once Agera was defeated, we looked at her necklace, and Mishaan told us it is the artifact that we were searching for, and he put it in the Bag of Shielding that I had crafted for him.
After we did that, we searched the room, finding the following:
An Amulet of Life,
A healing potion,
Trinkets worth 200 gold,
19 platinum pieces,
632 gold pieces,
324 silver pieces,
811 copper pieces,
Ghoststride Boots,
Couters of Second Chances,
Duelist's Dagger,
Boots of Surging Speed,
Siberys Shard of the Mage,
4 pearls worth 50 gold each,
1 diamond worth 200 gold,
3 rubies, each worth 100 gold,
a wall painting valued at 250 gp,
and a stack of papers which I plan to examine at the next opportunity.
All in all, a good day!
We decided to pass the rest of the day away so we could be at our strongest when we entered the vault through the teleporter. Colvin came up with the idea of gambling, where the winner gets to have me augment their magic item for the following day. Phelaia pointed out that the augment wasn't his to give away, but I figured 'twas all in good fun and I went all in, too. In the end, Colvin, Mishaan, and I were left standing and gambled another round. This time Colvin came out victorious, so he got to have it for the second day in a row. I suspect that's why he wanted to gamble for it in the first place, is that he knew that his turn wouldn't come 'round again for awhile, and he was angling to get another chance. Well, it worked out for 'im, and as it turned out he used both days to his advantage and the reserves I put in his weapon helped him to hit both times.
After resting, we decided to go through the teleporter two at a time. Treble and Aurora went in the first round, and I gave them some energy reserves before they went through in case they met a bad lot on the other side. They came back in to let us know that the coast was clear, and we all went through. We found ourselves in an empty room, with a huge mess everywhere... stuff smashed, broken, overturned, papers strewn. I went ahead in to plant my mighty battle standard in the ground, and the body of Agera stood from the altar screeching "It's mine! You can't have it! You'll never get it!" Then six suits of armor rose up from the ground around us to do her bidding.
Creepy.
One of the first things that Agera did was attack us, and she musta used some kind of charm effect on us, because we found ourselves attacking each other instead of her. I attacked Phelaia (the last one of 'em that I'd ever attack in my right mind... I was horrified when I came to my senses and realized what I had done!), and the only good that came of it is that I was standing near my allies so they all benefited from my magic weapon. This helped their attacks land true as they went after the magic armors, who were soon reduced back to lifeless armor on the ground. As they were vanquished, we found her gaining strength, but of course in the end we were the victors. Once the armors were gone, Colvin took an aiding role on the battlefield for once, lending Aurora some vitality and strength. Once Agera was defeated, we looked at her necklace, and Mishaan told us it is the artifact that we were searching for, and he put it in the Bag of Shielding that I had crafted for him.
After we did that, we searched the room, finding the following:
An Amulet of Life,
A healing potion,
Trinkets worth 200 gold,
19 platinum pieces,
632 gold pieces,
324 silver pieces,
811 copper pieces,
Ghoststride Boots,
Couters of Second Chances,
Duelist's Dagger,
Boots of Surging Speed,
Siberys Shard of the Mage,
4 pearls worth 50 gold each,
1 diamond worth 200 gold,
3 rubies, each worth 100 gold,
a wall painting valued at 250 gp,
and a stack of papers which I plan to examine at the next opportunity.
All in all, a good day!
Labels:
1/29/10,
Adventure Logs,
Derrick,
Loki,
Session Four,
Stormcrow Tor
Subscribe to:
Posts (Atom)